Level Design

I decided to get back to some level designing and attempting to create a map for Half Life 2 using the Hammer Editor. I've spent a couple of hours with it (just, not long at all) and it doesn't seem quite as friendly as the Unreal Editor which I previously used to create a map for Raven Shield.

Though developers are willing to put in extra time to develop maps the ability to quickly develop maps and change them is very important to professional developers and fans alike. Recently the Unreal 3 engine has been adopted by EA along with use in a few other studios. Maybe it's time I revisit that and see what I can do. However not before I play around some more with the Source engine.

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